Scuttlemutt

Mana Value

3

Rarity

uncommon

Scuttlemutt

Artifact Creature — Scarecrow

{3}

Card Text

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Power/Toughness: 2/2

Set

Jumpstart

(JMP)

EDHREC Rank

#8,174

You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

Wotc — July 12, 2019

The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

Wotc — July 12, 2019

In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

Wotc — July 12, 2019