Mana Value
3
Rarity
uncommon
Renegade Rallier
Creature — Human Warrior
Card Text
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Keywords
Set
Aether Revolt
(AER)
EDHREC Rank
#14,334
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
Wotc — February 09, 2017
The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3.
Wotc — February 09, 2017
If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
Wotc — February 09, 2017
If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
Wotc — February 09, 2017
You can target any permanent card in your graveyard with mana value 2 or less, not just one that was put there from the battlefield this turn.
Wotc — February 09, 2017
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
Wotc — February 09, 2017
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Wotc — February 09, 2017
Tokens that leave the battlefield will satisfy a revolt ability.
Wotc — February 09, 2017
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
Wotc — February 09, 2017
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Wotc — February 09, 2017
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