Dance of Many

Mana Value

2

Rarity

uncommon

Dance of Many

Enchantment

{U}{U}
Color Identity: U

Card Text

When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.

Set

Masters Edition III

(ME3)

EDHREC Rank

#15,047

If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

Wotc — October 01, 2009

Destroying the creature that was copied will not cause the token creature to be destroyed as well.

Wotc — October 04, 2004

Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.

Wotc — October 04, 2004

The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.

Wotc — October 04, 2004

The mana cost is copied.

Wotc — October 04, 2004

Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.

Wotc — October 04, 2004