Sengir Vampire

Mana Value

5

Rarity

uncommon

Sengir Vampire

Creature — Vampire

{3}{B}{B}
Color Identity: B

Card Text

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Power/Toughness: 4/4

Keywords

Flying

Set

Jumpstart

(JMP)

EDHREC Rank

#17,506

Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.

Wotc — September 22, 2011

If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.

Wotc — September 22, 2011

If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.

Wotc — July 15, 2007