Lieutenants of the Guard

Mana Value

5

Rarity

common

Lieutenants of the Guard

Creature — Human Soldier

{4}{W}
Color Identity: W

Card Text

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Power/Toughness: 2/2

Keywords

Council's dilemma

Set

Conspiracy: Take the Crown

(CN2)

EDHREC Rank

#14,855

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

Wotc — August 23, 2016

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Wotc — August 23, 2016

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

Wotc — August 23, 2016

You must vote for one of the available options. You can’t abstain.

Wotc — August 23, 2016

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

Wotc — August 23, 2016

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Wotc — August 23, 2016

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

Wotc — August 23, 2016