Combine Guildmage

Mana Value

2

Rarity

uncommon

Combine Guildmage

Creature — Merfolk Wizard

{G}{U}
Color Identity: G U

Card Text

{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

Power/Toughness: 2/2

Set

Ravnica Allegiance

(RNA)

EDHREC Rank

#17,005

If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

Wotc — January 25, 2019

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Wotc — January 25, 2019

If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

Wotc — January 25, 2019