Dark Impostor

Mana Value

3

Rarity

rare

Dark Impostor

Creature — Vampire Assassin

{2}{B}
Color Identity: B

Card Text

{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Power/Toughness: 2/2

Set

Crimson Vow Commander

(VOC)

EDHREC Rank

#9,661

If Dark Imposter exiles a double-faced card, it will only have activated abilities of the front face of that exiled card, no matter which face was up on the battlefield.

Wotc — September 24, 2021

Dark Impostor gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.

Wotc — May 01, 2012

If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor."

Wotc — May 01, 2012

Dark Impostor can target and exile a permanent that's only a creature temporarily, like an animated land. However, because that card isn't a creature card, Dark Impostor won't have any of that card's activated abilities.

Wotc — May 01, 2012

If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.

Wotc — May 01, 2012

Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.

Wotc — May 01, 2012