Archetype of Imagination

Mana Value

6

Rarity

uncommon

Archetype of Imagination

Enchantment Creature — Human Wizard

{4}{U}{U}
Color Identity: U

Card Text

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Power/Toughness: 3/2

Set

Duskmourn: House of Horror Commander

(DSC)

EDHREC Rank

#1,776

The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

Wotc — February 01, 2014

While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

Wotc — February 01, 2014

Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

Wotc — February 01, 2014

If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

Wotc — February 01, 2014