Varis, Silverymoon Ranger

Mana Value

3

Rarity

rare

Varis, Silverymoon Ranger

Legendary Creature — Human Elf Ranger

{1}{G}{G}
Color Identity: G

Card Text

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Power/Toughness: 3/3

Keywords

Reach Ward Venture into the dungeon

Set

Adventures in the Forgotten Realms

(AFR)

EDHREC Rank

#14,081

Commander Legal

✓ Can be your Commander

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Wotc — July 23, 2021

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Wotc — July 23, 2021

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Wotc — July 23, 2021

Dungeons are removed from the game as a state-based action.

Wotc — July 23, 2021

Moving into a dungeon room will cause its room ability to trigger.

Wotc — July 23, 2021

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Wotc — July 23, 2021

A player may only have one dungeon in the command zone at a time.

Wotc — July 23, 2021

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Wotc — July 23, 2021

Moving into a dungeon room will cause its room ability to trigger.

Wotc — July 23, 2021

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Wotc — July 23, 2021

A player may only have one dungeon in the command zone at a time.

Wotc — July 23, 2021

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Wotc — July 23, 2021

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Wotc — July 23, 2021

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Wotc — July 23, 2021

Dungeons are removed from the game as a state-based action.

Wotc — July 23, 2021

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Wotc — July 23, 2021

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Wotc — July 23, 2021

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Wotc — July 23, 2021

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Wotc — July 23, 2021

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Wotc — July 23, 2021

If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

Wotc — July 23, 2021