Nowhere to Run

Mana Value

2

Rarity

uncommon

Nowhere to Run

Enchantment

{1}{B}
Color Identity: B

Card Text

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Keywords

Flash

Set

Duskmourn: House of Horror

(DSK)

EDHREC Rank

#3,426

If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

Wotc — September 20, 2024

If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

Wotc — September 20, 2024

Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Wotc — September 20, 2024