Sonic Assault

Mana Value

3

Rarity

common

Sonic Assault

Instant

{1}{U}{R}
Color Identity: R U

Card Text

Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Keywords

Jump Jump-start

Set

Guilds of Ravnica

(GRN)

EDHREC Rank

#21,727

Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.

Wotc — October 05, 2018

If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.

Wotc — October 05, 2018

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

Wotc — October 05, 2018

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

Wotc — October 05, 2018

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

Wotc — October 05, 2018

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Wotc — October 05, 2018