Grasp of Fate

Mana Value

3

Rarity

rare

Grasp of Fate

Enchantment

{1}{W}{W}
Color Identity: W

Card Text

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Set

Commander Masters

(CMM)

EDHREC Rank

#1,075

If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

Wotc — November 04, 2015

Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

Wotc — November 04, 2015

If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

Wotc — November 04, 2015

The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.

Wotc — November 04, 2015

In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

Wotc — November 04, 2015