Case of the Locked Hothouse

Mana Value

4

Rarity

rare

Case of the Locked Hothouse

Enchantment — Case

{3}{G}
Color Identity: G

Card Text

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Keywords

Solved

Set

Murders at Karlov Manor

(MKM)

EDHREC Rank

#1,239

The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.

Wotc — February 02, 2024

Each Case has two special keyword abilities: to solve and solved.

Wotc — February 02, 2024

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

Wotc — February 02, 2024

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Wotc — February 02, 2024

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

Wotc — February 02, 2024

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Wotc — February 02, 2024

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Wotc — February 02, 2024

Once a Case becomes solved, it stays solved until it leaves the battlefield.

Wotc — February 02, 2024

Cases don't lose their other abilities when they become solved.

Wotc — February 02, 2024

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

Wotc — February 02, 2024