Witch-king of Angmar

Mana Value

5

Rarity

mythic

Witch-king of Angmar

Legendary Creature — Wraith Noble

{3}{B}{B}
Color Identity: B

Card Text

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

Power/Toughness: 5/3

Keywords

Flying

Set

The Lord of the Rings: Tales of Middle-earth

(LTR)

EDHREC Rank

#2,772

Commander Legal

✓ Can be your Commander

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

Wotc — June 16, 2023

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Wotc — June 16, 2023

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Wotc — June 16, 2023

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Wotc — June 16, 2023

Each time the Ring tempts you, you must choose a creature if you control one.

Wotc — June 16, 2023

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Wotc — June 16, 2023

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Wotc — June 16, 2023