Savage Punch

Mana Value

2

Rarity

common

Savage Punch

Sorcery

{1}{G}
Color Identity: G

Card Text

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Keywords

Ferocious Fight

Set

Khans of Tarkir

(KTK)

EDHREC Rank

#12,501

You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

Wotc — September 20, 2014

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

Wotc — September 20, 2014

Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

Wotc — September 20, 2014

Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

Wotc — September 20, 2014

Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Wotc — September 20, 2014