The Fire Nation Drill

Mana Value

4

Rarity

rare

The Fire Nation Drill

Legendary Artifact — Vehicle

{2}{B}{B}
Color Identity: B

Card Text

Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2

Power/Toughness: 6/3

Keywords

Crew Trample

Set

Avatar: The Last Airbender

(TLA)

EDHREC Rank

#10,125

If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

Wotc — October 02, 2025

Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

Wotc — October 02, 2025