Genesis Hydra

Mana Value

2

Rarity

rare

Genesis Hydra

Creature — Plant Hydra

{X}{G}{G}
Color Identity: G

Card Text

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.

Power/Toughness: 0/0

Set

Outlaws of Thunder Junction Commander

(OTC)

EDHREC Rank

#2,440

Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

Wotc — November 17, 2017

If you have fewer than X cards in your library, you reveal all of them.

Wotc — November 17, 2017

If a card in a player's library has {X} in its mana cost, X is considered to be 0.

Wotc — November 17, 2017

A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

Wotc — November 17, 2017

If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

Wotc — November 17, 2017

If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

Wotc — November 17, 2017