Mana Value
2
Rarity
rare
Genesis Hydra
Creature — Plant Hydra
Card Text
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Set
Outlaws of Thunder Junction Commander
(OTC)
EDHREC Rank
#2,440
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
Wotc — November 17, 2017
If you have fewer than X cards in your library, you reveal all of them.
Wotc — November 17, 2017
If a card in a player's library has {X} in its mana cost, X is considered to be 0.
Wotc — November 17, 2017
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
Wotc — November 17, 2017
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
Wotc — November 17, 2017
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
Wotc — November 17, 2017
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