Runic Armasaur

Mana Value

3

Rarity

rare

Runic Armasaur

Creature — Dinosaur

{1}{G}{G}
Color Identity: G

Card Text

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Power/Toughness: 2/5

Set

The Lost Caverns of Ixalan Commander

(LCC)

EDHREC Rank

#2,249

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

Wotc — July 13, 2018

Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.

Wotc — July 13, 2018

Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).

Wotc — July 13, 2018

Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

Wotc — July 13, 2018