Magosi, the Waterveil

Mana Value

0

Rarity

rare

Magosi, the Waterveil

Land

Color Identity: U

Card Text

This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

Set

Zendikar

(ZEN)

EDHREC Rank

#13,325

As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

Wotc — October 01, 2009

You can activate Magosi’s fourth ability only if it has an eon counter on it.

Wotc — October 01, 2009

You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

Wotc — October 01, 2009

If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

Wotc — October 01, 2009

If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

Wotc — October 01, 2009