Isshin, Two Heavens as One

Legendary Creature — Human Samurai

Bracket 2 ✓ Ready
Colors: B R W

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

100

Total

26

Creatures

37

Lands

20

Spells

11

Artifacts

5

Enchant.

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Deck Strategy

🎯 Win Conditions

  • Attack Triggers: Leverage Isshin’s ability to double attack triggers, focusing on creatures like Adeline and Brutal Hordechief for overwhelming board presence.
  • Combat Damage: Utilize cards like Ankle Shanker and Adriana, Captain of the Guard to generate extra damage and effects during combat.
  • Tokens and Swarm: Generate tokens with cards like Eiganjo Uprising to flood the board, making it difficult for opponents to defend.

🚀 Early Game (Turns 1-3)

  • Ramp & Fixing: Play mana rocks like Arcane Signet and Commander's Sphere to build mana for your mid-game plays.
  • Early Threats: Deploy small creatures that can benefit from attack triggers or provide utility (e.g., Captain Lannery Storm) to start applying pressure.
  • Establish Board Presence: Focus on establishing a board state with creatures that have strong attack triggers or can generate value.

⚔️ Mid Game (Turns 4-7)

  • Maximize Triggers: Attack with creatures that have triggered abilities, leveraging Isshin to maximize damage and effects (e.g., using Duelist's Heritage to give double strike).
  • Control Elements: Use spells like Crackling Doom and Chaos Warp to manage threats on the board while maintaining pressure.
  • Buff Your Forces: Consider spells like Boros Charm to enhance your board or protect your creatures from removal.

🏆 Late Game

  • Final Push: Utilize your powerful creatures and synergies to overwhelm opponents, attacking with multiple creatures to maximize damage.
  • Finisher Spells: Use board wipes like Blasphemous Act judiciously to reset the board, then rebuild quickly with your token generators.
  • Targeted Damage: Look for opportunities to finish off opponents with lethal damage, leveraging your combat triggers and utility spells.

💡 Key Combos & Synergies

  • Isshin + Adeline: Adeline creates tokens when she attacks, which Isshin can double, creating a large board presence.
  • Isshin + Brutal Hordechief: Double the effect of tapping opponents' creatures, making it hard for them to block.
  • Duelist's Heritage + Any Attacker: Granting double strike to a creature can lead to massive damage when combined with Isshin’s triggers.

⚠️ Watch Out For

  • Board Wipes: Mass removal can severely cripple your strategy; protect your board with spells like Boros Charm.
  • Targeted Removal: Key creatures like Isshin or your attackers can be targeted; having backup creatures or protection spells is vital.
  • Stax Effects: Cards that hinder your ability to attack (like Ghostly Prison) can be problematic; prioritize removal or ways to bypass these effects.

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Creature (26)

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

Adriana, Captain of the Guard

Adriana, Captain of the Guard

Ankle Shanker

Ankle Shanker

Breena, the Demagogue

Breena, the Demagogue

Brutal Hordechief

Brutal Hordechief

Captain Lannery Storm

Captain Lannery Storm

Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Hammers of Moradin

Hammers of Moradin

Hanweir Garrison

Hanweir Garrison

Heiko Yamazaki, the General

Heiko Yamazaki, the General

Hellrider

Hellrider

Hero of Bladehold

Hero of Bladehold

Imperial Subduer

Imperial Subduer

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

Mardu Strike Leader

Mardu Strike Leader

Norika Yamazaki, the Poet

Norika Yamazaki, the Poet

Ogre Battledriver

Ogre Battledriver

Selfless Samurai

Selfless Samurai

Silverwing Squadron

Silverwing Squadron

Skyknight Vanguard

Skyknight Vanguard

Sun Titan

Sun Titan

Tectonic Giant

Tectonic Giant

Thundering Raiju

Thundering Raiju

Tori D'Avenant, Fury Rider

Tori D'Avenant, Fury Rider

Zurgo, Thunder's Decree

Zurgo, Thunder's Decree

Instant (12)

Boros Charm

Boros Charm

Chaos Warp

Chaos Warp

Crackling Doom

Crackling Doom

Despark

Despark

Generous Gift

Generous Gift

Loran's Escape

Loran's Escape

Mortify

Mortify

Plumb the Forbidden

Plumb the Forbidden

Swords to Plowshares

Swords to Plowshares

Terminate

Terminate

Unbreakable Formation

Unbreakable Formation

Wear // Tear

Wear // Tear

Sorcery (8)

Blasphemous Act

Blasphemous Act

Dusk // Dawn

Dusk // Dawn

Eiganjo Uprising

Eiganjo Uprising

Fumigate

Fumigate

Painful Truths

Painful Truths

Read the Bones

Read the Bones

Sign in Blood

Sign in Blood

Victimize

Victimize

Artifact (11)

Arcane Signet

Arcane Signet

Commander's Sphere

Commander's Sphere

Diamond Pick-Axe

Diamond Pick-Axe

Greatsword of Tyr

Greatsword of Tyr

Idol of Oblivion

Idol of Oblivion

Sigil of Valor

Sigil of Valor

Sol Ring

Sol Ring

Swiftfoot Boots

Swiftfoot Boots

Talisman of Conviction

Talisman of Conviction

Talisman of Hierarchy

Talisman of Hierarchy

Talisman of Indulgence

Talisman of Indulgence

Enchantment (5)

Duelist's Heritage

Duelist's Heritage

Fervent Charge

Fervent Charge

Mardu Ascendancy

Mardu Ascendancy

Rising of the Day

Rising of the Day

Tocasia's Welcome

Tocasia's Welcome

Land (37)

Battlefield Forge

Battlefield Forge

Bloodfell Caves

Bloodfell Caves

Boros Garrison

Boros Garrison

Caves of Koilos

Caves of Koilos

Command Tower

Command Tower

Evolving Wilds

Evolving Wilds

Exotic Orchard

Exotic Orchard

Mountain ×8

Mountain

Nomad Outpost

Nomad Outpost

Path of Ancestry

Path of Ancestry

Plains ×8

Plains

Rogue's Passage

Rogue's Passage

Smoldering Marsh

Smoldering Marsh

Swamp ×7

Swamp

Temple of Silence

Temple of Silence

Temple of Triumph

Temple of Triumph

Terramorphic Expanse

Terramorphic Expanse